- React
- ReactEurope
- 2017
- The runtimes of React VR and use at Oculus
The runtimes of React VR and use at Oculus
Mike Armstrong at ReactEurope 2017
Authoring VR content is time consuming and technically challenging, I’ll be providing an overview of how we are using the core strengths, merits of React Native and building on it to drive and improve app development within Oculus. I’ll go into more detail about the runtimes of both the native Android version and WebVR versions and how we utilize the improved engineer workflow the technology gives us access to.