1. React
  2. React Amsterdam
  3. 2018
  4. Wonky Game Physics in Reason and Lessons Learned

Wonky Game Physics in Reason and Lessons Learned

Phil Plückthun at React Amsterdam 2018

Reprocessing is a new library for Reason, a rather new programming language building on the OCaml + JavaScript ecosystems. It’s a lean wrapper around OpenGL and WebGL and allows truly cross-platform games to be written rather easily. Reason is great for a whole lot of things, but let me take you through a story of trying to write a 2D physics engine in just under 8 hours (Mistakes were made), what strongly typed languages don’t protect you off, and a vision of what you could build with Reason or Reprocessing. The universal future is coming, and Reason is orienting itself just right with projects like bsb-native.